Twitch

Twitch Streamers Creating 89% More Sponcon, Getting 23% More Engagement Than They Did Pre-Pandemic (Report)

Twitch streamers are creating 89% more sponsored content now than they were before the COVID-19 pandemic took hold of the U.S. in March.

That’s according to a new report from Gamesight, a digital marketing and analytics platform that specializes in the gaming sphere. It’s been tracking the total number of Twitch live streams tagged #ad or #sponsored (minus streams with those tags that come directly from brands rather than influencers), and found that, “Right now, sponsored content has more viewers, and viewers that are staying engaged for longer.”

Gamesight’s data showed that the amount of viewers engaging with sponsored content is up 23%. It also found that three times more viewers are engaging with streamers’ sponsored broadcasts for at least 60 minutes, compared to the number of people who engaged for a full hour pre-March.

Subscribe to get the latest creator news

Subscribe

Additionally, it found that content consumption on Twitch overall–for sponsored and unsponsored content–has nearly doubled. In February, users across the platform were collectively watching 2 billion minutes (around 33 million hours) of content per day. Now, they’re watching nearly 3.67 billion per day (61 million hours), Gamesight reports.

Those figures track with previous data from creator services company StreamElements and their data partner Arsenal.gg, which reported in March that Twitch’s daily viewership had gone up 31% from March 8 (33 million hours) to March 22 (43 million hours).

Gamesight also noted that 21% more marketers are partnering with Twitch streamers for sponsored content. Crucially, though, the company “hasn’t seen any increase in influencers’ rates for sponsored content” despite the dramatic jumps in viewership and engagement, it said. That may not sound promising, but it’s at least not the 15-25% drop in influencer marketing earnings IZEA warned of in March. (A number of creators have seen a drop, including several on YouTube who talked to us last month.)

You can read Gamesight’s full report here.

Share
Published by
James Hale

Recent Posts

Have you heard? Addison Rae has a Fortnite skin and Erling Haaland has a secret weapon.

Each week, we handpick a selection of stories to give you a snapshot of trends,…

2 days ago

With “the largest raise in live shopping,” Whatnot achieves $20 billion valuation

In 2025, Whatnot raised two funding rounds, each of which brought in more than $200 million of…

2 days ago

Netflix knows how big trailers can be, so it got an exclusive window for a ‘Grand Theft Auto VI’ preview

We got video game trailers on Netflix before we got Grand Theft Auto VI. Jokes aside,…

2 days ago

So, theoretically, how much does it cost to buy fake views, followers, comments, likes, and shares right now?

It's not a secret that you can buy social engagement. A quick search for "buy…

3 days ago

For vertical live streamers, YouTube is stressing that practice makes perfect

Nearly a year after it was first teased, Practice Mode for Vertical Live is here. That's the…

3 days ago

Is there a right way to moderate children’s screen time? One approach may rise above the rest.

As parents, teachers, and world leaders attempt to rein in the effects of excessive screen…

3 days ago