Here’s What Goes Into a $1,339,558 Web Series [INFOGRAPHIC]

In addition to releasing the first episode of the second season of Video Game High School, Freddie Wong has given fans another interesting treat. He has created an infographic that breaks down the season’s total cost and explains where exactly all that money went.

The infographic is almost identical to the one Wong created after completing the first season of the series. The main difference is the budget itself; while season one cost more than $636,000 to make, season two comes in at a whopping $1,339,558, more than twice as much. More than $800,000 came from VGHSrecord-breaking Kickstarter campaign, but a brand deal with Dodge, a partnership with The Collective and considerations from YouTube also contributed to the budget.

So where did that money go? Season two is only 50% longer than season one, so it’s not just a matter of scale. Instead, the reduced set and vehicle budgets (thanks to the sponsorship deals) allowed Wong to sink more money into his cast, art department, and post-production team. In particular, the art department’s budget jumped from $42,612 to $235,836. Judging by the first episode

, the jump in special effects quality was a noticeable one.

Subscribe for daily Tubefilter Top Stories

Subscribe

“As we feel a strong obligation to our incredibly supportive fanbase, we have broken down all our costs below,” said Wong in a post accompanying the infographic, “We hope it is informative to those of you who donated, as well as enlightening to any current or future filmmakers looking to have a better understanding of filmmaking in this digital age and the costs associated with it.”

Of course, the most interesting part of the infographic is the part where Wong compares the per hour budget of his web series, one of the most expensive in web history, compared to TV sitcoms, House of Cards, and Halo 4: Forward Unto Dawn, all of which dwarf it. I guess season three will need to have eight times as many explosions if Wong truly wants to turn his project into a TV-sized experience.

Share
Published by
Sam Gutelle

Recent Posts

With his “super studio,” Typical Gamer seeks a piece of the $320 million ‘Fortnite’ market

Add Andre Rebelo to the list of creators who are seeing dollar signs within the world of Fortnite.…

3 days ago

Ahead of its public launch, BrandArmy brings in Rob Ryan as Chief Creator Officer

Creator brand-building company BrandArmy has a new Chief Creator Officer. Rob Ryan, a digital industry…

3 days ago

Kai Cenat’s latest blockbuster stream is a 156-hour ‘Elden Ring’ marathon

Every gamer knows how it feels to die over and over against a difficult boss,…

3 days ago

TikTok tests 60-minute videos

TikTok is giving some users the ability to post hour-long videos. The app is running a…

3 days ago

Millionaires: Jay Williams is a trend hunter

Welcome to Millionaires, where we profile creators who have recently crossed the one million follower…

3 days ago

TMG Studios hits 300 million downloads, expands its slate with 3 more creator-hosted shows

TMG Studios is fleshing out its roster with three more shows. The network, founded in…

3 days ago