Machinima Hires Two Sales Executives To Head New York Sales Team

Machinima is expanding its sales department by filling two lead positions. The YouTube multi-channel network focused on gaming and fan culture has hired Jessica DeBiase Stevens and Michael B. Colarossi as Directors of Partner Development at the network’s New York sales office.

Stevens and Colarossi are charged with developing relationships with advertisers and developing client accounts on the East Coast. The duo of directors will also work to improve the performance of clients’ marketing initiatives within the Machinima network through content and media solutions. relationships with advertisers who Both Stevens and Colarossi will report to Machinima’s Chief Revenue Officer Jamie Weissenborn, who joined the network in March 2015.

Stevens comes to Machinima with previous sales experience as AOL’s Account Director of Video. In that role, the executive was in charge of some of AOL’s largest accounts with clients such as AT&T and Delta Airlines. Stevens also spent five years with the video network YuMe; during that time, the new Machinima Director consistently earned the title of top revenue generator each year.

Subscribe to get the latest creator news

Subscribe

Colarossi joins Machinima with more than 15 years of experience in the sales industry. The sales veteran previously worked for video advertising tech company Tremor Video, where he led a team of three who brought in over $21 million in annual sales. Colarossi also held sales executive positions at ad tech company Owner IQ and Walmart Digital, where he led a sales team for Walmart.com.

“NY reigns supreme as the media spend capital of the US and we have hired experienced sales leaders to expand our presence in this critical marketplace,” Weissenborn said in a release. “Michael and Jessica have a track record of helping brands connect with millennials through authentic video storytelling. Their talents will help Machinima continue to set the standard for successful co-productions that benefit both our brand partners and massive fandom/gamer audience.”

Self-described as the “first many-2-many programming service,” Machinima currently reaches over 170 million global viewers each month.

Share
Published by
Bree Brouwer

Recent Posts

Courts and governments say social platforms harm teens’ mental health. Here’s what the teens think.

Are major social media platforms safe for teens? The answer to that question could have…

10 hours ago

Want to know why streamers are hungry for live sports? Check out NBC’s Olympics viewership.

Live sports broadcasts have become a hot investment for streaming platforms. Leagues like the NBA…

11 hours ago

RedNote goes west with U.S. hires, creator outreach, and its version of TikTok Shop

It's been more than a year since RedNote had its big coming-out party in the U.S. The…

13 hours ago

Northernlion is holding a 6-day fan “supercruise.” But he’s not the only creator traveling with viewers.

On April 13, Twitch streamer Northernlion announced plans to hold a six-day "ultimate streamer cruise"…

13 hours ago

At Coachella, Justin Bieber flipped the camera — and reminded us how YouTube changed everything

It's been years since we last encountered a piece of Justin Bieber drama worth chewing over, but…

1 day ago

With The Overlap’s acquisition of Mark Goldbridge’s channels, the soccer world bets on YouTube

The spending spree on YouTube soccer content shows no signs of abating. The latest injection of capital…

1 day ago