Homepage Feature

KreekCraft has spent over $100,000 making a Roblox game. What’s the ROI for developers?

You might have heard: KreekCraft started his own Roblox development studio.

He’d planned to keep that under wraps for a little while longer, but addressed it in a recent video after blowback against the studio’s first game, Sail a Brainrot. Unhappy commenters accused KreekCraft of selling out and trying to milk his audience with microtransactions.

His response was measured. This studio, he said, was founded and funded by him, and is meant to be “my vision, my execution” of Roblox games that will appeal to people in his 30-ish age group.

Subscribe for daily Tubefilter Top Stories

Subscribe

“Alongside the other game, and games, that we’re making, we decided to make a quick, fun little brainrot game,” he said in his video. “Why? Because making games, especially games on Roblox, is #1 difficult and #2 it costs a lot of money. And if [the brainrot game] does well, which we hope it will, this game will fund not only the other project we’re working on, but also future cool stuff.”

“Here’s the deal,” he added. “At the end of the day, I want to make a bunch of really cool Roblox games. And some of those Roblox games just won’t do well, because this is how Roblox works. If I’m going to spend money making those Roblox games, spend time making those Roblox games, we have to have money coming in from other places.”

He said he’s spent around $100,000 on the studio so far, a cost that covered the legalities of getting started, plus the initial wave of hiring developers, animators, and more to work on the studio’s actual core first project (a game inspired by the niche 2008 Xbox title Kingdom for Keflings, which likely means it’ll be a cozy fantasy town builder).

So, theoretically, what might KreekCraft’s ROI be if his game is a hit?

In the Roblox game development world, numbers are hard to come by. Not a lot of developers or studios disclose how much they spend to bring games to the platform, and revenue can be an even fraughter topic.

But some developers are willing to disclose figures. A few recently did just that to Bloomberg, including:

  • Nate Colley, who developed Roblox game Fisch and says he now makes $400k/month from microtransactions + LEGO and Walmart licensing royalties
    • (For those curious, Fisch has 4.2 billion visits on Roblox and at press time has around ~36,000 concurrent players.)
  • Evan Zirschky, who developed Blue Lock: Rivals, says he makes eight figures a year
    • 4.4 billion visits, ~19,000 concurrent players
  • Jonathan Courtney, who creates virtual items for Roblox’s catalog (like skirts, tails, mustaches, and more, all equippable on player avatars), says he now makes $100,000/month

Bloomberg also pointed to a LinkedIn post from Roblox creator investor David Taylor, who said one of 2025’s top titles, Grow a Garden, made at least $148 million in profit in eight months. (We can’t independently verify this figure, but we also don’t doubt it’s possible, based on Grow a Garden‘s ~35 billion visits and ~26,000 concurrent players.)

Why is all this important? Because, as we’ve written for a few years now, Roblox has emerged as the king of the metaverse, peerless except for maybe VRChat, whose furry populace figured out how to do fully articulated sign language in virtual reality before Mark Zuckerberg’s multibillion-dollar team had managed to do legs.

VRChat’s got the vibes, but Roblox is going whole hog on monetization: It paid out $1.5 billion to developers in 2025, with the top 1,000 devs earning an average of $1.3 million each. The top 10 devs earned nearly $40 million average each. And all that money isn’t just fed into a hose and piped directly to creators; Roblox takes its cut too, so it’s inclined to keep supporting creators who rake in the big bucks.

This being said, like KreekCraft mentioned, not every Roblox game is guaranteed to be a success. It’s possible he won’t reach the sort of numbers Colley, Zirschky, and Courtney are making. It’s possible he won’t even get his $100k back. But he’s realistic about that, and we’re always keen to see passion projects from creators who are willing to spend their hard-earned YouTube dollars bringing their visions to life.

Share
Published by
James Hale

Recent Posts

Talent agency CAA and equity partner TPG launch company to spend $250 million on creator companies

CAA and TPG want in on the creator economy spending spree, so they're linking up…

24 minutes ago

2026 Creators In Action benefit gala to honor Colin and Samir, Whalar Group Co-Founders

On September 14, creator economy professionals will gather in Venice, California to celebrate a handful…

2 hours ago

YouTube has revealed its lineup for soccer’s biggest stage. Who will take home the Creator Cup?

One day before the first match of the 2026 FIFA World Cup, a YouTube blog…

3 hours ago

On a new channel, Mister Rogers is now YouTube’s neighbor

It is indeed a beautiful day on YouTube, because Mister Rogers has taken up residence…

1 day ago

Accenture’s acquisition of Whalar brings a global consulting firm into the creator economy

Accenture is making a big move in the creator economy. The global consulting firm, which…

1 day ago

After eight quiet months, Kai Cenat returns with a magical trailer for Streamer University 2026

Since the conclusion of Kai Cenat's month-long Mafiathon 3 event last October, his Twitch account…

1 day ago