Insights

Insights: Crunchyroll Shows How To Build A Giant Audience For A “Niche” Channel

We’re knee-deep in the streaming wars, and even as AT&T considers selling it to pay down debt, digital video pioneer Crunchyroll is offering a master class in strategies for success, beginning with one simple idea: give your best fans more of what they love.

This week, the service–which is focused on the $20 billion Japanese anime sector–began rolling out two service tiers that almost seem excessive, but I’m guessing will actually be exactly what Crunchyroll’s most otakulike fans want more than anything.

The company already has 3 million subscribers in 200 countries who pay $8 a month for its basic Fan tier. They get a single stream of programming drawn from 1,000 series and 30,000 episodes, including Dragon Ball Super, One Piece, Black Clover, and Boruto: Naruto Next Generations. They also get new shows on the same day the series premiere in Japan, usually arriving with splashy watch parties to help drive viewer interest.

Subscribe for daily Tubefilter Top Stories

Subscribe

Another 70 million registered users watch a free, ad-supported tier of Crunchyroll programming on pretty much every corner of the streaming universe, according to general manager Joanne Waage.

Celebrating 70 million AVOD users

“Internally, we celebrate the 70 million,” Waage said in a Digital Entertainment World seminar Aug. 24. “That is the base of people who’ve been introduced to anime primarily through Crunchyroll.”

That free tier is crucial for Crunchyroll’s goal of “opening up and expanding the top of the funnel,” bringing in new fans who can enjoy at least some of anime’s vast array of genres, from chidren’s programming to horror to sports to sci-fi to rom-coms.

“We will always never not be free,” Waage said. But that doesn’t mean there aren’t lots of opportunities to really take care of the hardcore fans at the other end of the funnel, and that’s where the new tiers come in.

Joanne Waage, general manager of Crunchyroll

The new Mega Fan service tier costs $10 a month, and adds offline viewing and access to four concurrent streams. Mega Fan subscribers also get deals in the Crunchyroll merchandise store.

If that isn’t enough, the $15/month Ultimate Fan gets six ad-free concurrent streams, an annual “swag bag” of merchandise, and members-only access to even more merchandise.

“Not all viewers of anime would consider themselves a super fan or ultra fan,” Waage said. “As you move down the spectrum, you have people who are collectors. They are looking for exclusive merchandise. It’s almost like owning a piece of the show. We really try to cater to those while not cutting off anyone else. We’re creating pathways that allow for the maximum amount of exposure to all fans while catering to those who want a bit more.”

Yes, many of the new functions are part of Netflix or other major services. But giving your best fans the best possible experience and more, more, more of what they love is a good idea just about always.

“They want to do more, they want to interact, they want to create and they want to own,” Waage said.

To that end, Crunchyroll operates a huge website, in multiple languages, with forums and lots of news, opinion, images, and other material. And Waage said its social media accounts have attracted a prodigious 40 million followers.

Live events, originals, and games

The company is doing more in other ways, too.

The annual Crunchyroll Expo is coming up next week, though like just about every other recent conference, it will go from a huge in-person event with 40,000 attendees at the San Jose Convention Center to a purely virtual celebration. The company is making the best of it.
“This year with COVID, we had to look at it differently, to think of it as a virtual global event,” Waage said. “We’ll be having all the big panels translated into French, Spanish, German, Russian, [and other major languages]. How do we keep people connected and make lemonade out of lemons?”

Over the past two years, Crunchyroll has been expanding more aggressively overseas, with translations into more major languages. Adding Portuguese recently made a huge difference for the company’s penetration in Portuguese-speaking Brazil.

Late last year, the company bought Viz Media Europe, beefing up its presence in Germany and France. Both are big anime markets, but especially France, whose decades-long animation heritage includes such much-loved institutions as Tin TinCowboys and Aliens, Blueberry, and Asterix and Obelix.

Crunchyroll is also moving ahead developing its own mobile games based on anime series. That sector is already huge, around $4 billion, with Fate/Grand Order alone generating an estimated $1 billion a year. Now Crunchyroll is hoping to create additional experiences that build on its shows’ success.

And Crunchyroll is moving into producing its own anime series, much as Netflix does and Amazon attempted. Two original series have already debuted, with another dozen on the way, including three Waage said haven’t been announced yet. Some of the series are created on contract with Japanese studios, but others come from the U.S. or elsewhere, building on a different sensibility that might appeal to a broader international audience.

Creating shows for its Western audience

“There’s an opportunity to shift the pipelines to produce content that resonates more with that Western audience,” Waage said. “We’re leveraging our data to push the market and super serve our audience.”
All those initiatives are a pretty good start on success. As Waage said, “It’s not niche anymore.”

She’s right; with tens of millions of viewers, it’s certainly difficult to call Crunchyroll a niche service. But really, what we probably need to do is evolve our notions of what counts as “niche” in a time where even smaller services can potentially reach billions of viewers. Crunchyroll isn’t niche so much as tightly focused, unlike what Waage calls the big “utility” services that provide a wide range of programming for a general audience.

And that may be Crunchyroll’s secret weapon.

“Most of those are utility players, they feel like something you go to but not a home you come to,” Waage said. “But we are able to be that home for fans because we are fans. I don’t think we could do it otherwise.”
Share
Published by
David Bloom

Recent Posts

Have you heard? Kurzgesagt is not AI, John Nellis goes dancing, and Baby Shark’s K-pop idol.

Each week, we handpick a selection of stories to give you a snapshot of trends,…

10 hours ago

As social media lawsuits move forward, is Section 230 facing an existential threat?

In 2026, Section 230 of the Communications Decency Act of 1996 is celebrating its 30th birthday. At…

11 hours ago

The World Cup put creators on the broadcast. Can KSI replicate that strategy for the club he co-owns?

When Greater London soccer club Dagenham & Redbridge FC begins its campaign for the 2026-27 season,…

14 hours ago

Spotify is cracking down on AI slop, but prompters can still post their generated music if they build a personal brand around it

Spotify is adding its own "seems like AI slop" button. Like YouTube, Instagram, LinkedIn, and…

1 day ago

OnlyFans investor says it will “never use AI in any capacity to disrupt creators”

OnlyFans' newest investor is talking up his future plans for the platform--including promising that it…

1 day ago

Influencer endorsements have created a campaign finance loophole. A proposed law would close it.

At this point, it's become clear that social media creators will play pivotal roles in…

1 day ago