Categories: ArticlesNewsTwitchTV

Twitch Claims 43% Of Revenue From $3.8 Billion Gaming Content Industry

YouTube may be a top destination for game content, but Twitch ultimately made more money from gaming in 2014. According to a study by SuperData Research, Twitch claims the largest revenue share in the video game content industry, taking 43% of the $3.8 billion market.

SuperData defines gaming video content as “recorded gameplay, reviews, and anything that engages the gaming community,” including live streams, trailers, and even eSports events. Content creators earned approximately $2.9 billion in 2015 from sponsorships and advertising (the latter of which accounts for 77% of all game content revenue), with the remaining $890 million coming from donations and paid subscriptions.

Within this setting, YouTube commanded a higher percentage of total global viewers (73%) in 2015 than Twitch (53%). However, YouTube only claimed 36%

of the game content industry’s total global revenue. Twitch’s 43% share has thus resulted in $1.6 billion in revenue for the site’s creators in 2015.

Subscribe for daily Tubefilter Top Stories

Subscribe

SuperData believes Twitch’s upper hand in the global revenue share is primarily due to the fact Twitch attracts hardcore gamers and fans, who are more willing to donate funds and purchase subscriptions. SuperData found American live stream viewers spend an average of $4.64 per month on creators, with 44% of all live stream viewers paying at least $21 per month on paid content and subscriptions.

You can read more of SuperData’s findings on the game content industry by downloading the “Gaming Video Content Market Brief 2015” from the firm’s website.

Share
Published by
Bree Brouwer

Recent Posts

Have you heard? It’s science time, college football on YouTube, and “copium” for the dictionary.

Each week, we handpick a selection of stories to give you a snapshot of trends,…

2 days ago

Oh Canada! YouTube’s nine-project creator programming slate takes it north of the border.

YouTube didn't just use the Toronto International Film Festival (TIFF) to premiere new projects helmed by creators. It…

3 days ago

What if livestreamers could do product placement without real products?

Live content drives sales. From street hawkers of ancient times to QVC hosts to lightning-fast,…

3 days ago

After working with Congressional reps, the Creators Caucus heads to the Senate

What can creators accomplish when they lobby the U.S. Senate? We're about to find out.…

3 days ago

Whatnot says its new terms include “the lowest commission rates in the industry”

Whatnot just made a compelling offer to its community: The more they sell, the bigger their…

3 days ago