Motion Gaming, You Can Do it Put Your Back into It

By 12/06/2010
Motion Gaming, You Can Do it Put Your Back into It

Nintendo sold 600,000 Wii consoles during the week of Black Friday. Sony has shipped over 4.1 million of its Wii-like Move units to retailers worldwide. Microsoft has moved at least 2.5 million of its controllerless Xbox Kinect devices to consumers and is on pace to sell 5 million before the end of the year.

Sales numbers, gift guides, and anecdotal evidence (I have a friend in USC’s Video Game Design and Management Master’s Program who tells me his professors do not allow him to conceive of any video game that requires any kind of tangible controller) all indicate motion gaming is going to become a big part of the $60 billion US global video game industry.

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motion-gamingWhat’s a consumer to do stay on top of all the latest and greatest games, consoles, and news coming from this growing, family-friendly, body-moving niche? Watch GT Motion.

GameTrailers.com recently launched the online destination for all things motion-based gaming. Tech expert and seasoned journalist Chi-Lan Lieu plays host to the GT domain, which has all the trappings of GameTrailers proper: video reviews, previews, how-tos, tips, hints, tricks, and trailers for all the latest and greatest titles.

The tone of GT Motion reflects the expanded audience all motion gaming producers and manufacturers are trying to capture. It’s easy-to-use, informative, and easily enjoyed both by children and their grandparents.

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